It is the first hint that AOE is a simple combat game rather than a glorious empire-builder. It appears on the surface to be a complex evocation of the way early civs gathered and used materials, but beneath the hood is the same old "mine tiberium, buy more stuff than the other guys" model. As your civ advances, you develop greater needs for these resources, but the way in which they are gathered and used becomes only marginally more complex (certain research can cause faster harvesting or more production). What you have is the same old real-time resource-gathering in period garb, with four resources instead of one or two. There is no complex resource management or intricate economic model at work here. A certain amount of each is consumed to build various units and buildings, research new technology, and advance a civ to the next age. Resources come in four forms: wood, food, stone, and gold. The villagers are central to AOE: they gather resources, build structures, and repair units and buildings. The villagers are the basic laborers, and the town center enables you to build more of them and expand your settlement. You begin with a town center and some villagers. The result is Warcraft in togas, with slightly more depth but a familiar feel.Īge of Empires places you on a map in an unexplored world, provides a few starting units, and lets you begin building an empire.
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That's all well and good, but it places it firmly in the action-oriented real-time combat camp, rather than in the high-minded empire-building of Civilization. Instead, it is Warcraft with a hint of Civilization. I wish that Age of Empires was what it claimed to be - Civilization with a Warcraft twist. The pitfall when you review a game as anticipated and debated as this one is to make sure you criticize it for what it is, not for what you wish it was.
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Even worse, it has some definite problems. This is not quite the game you hoped for. Warcraft meets Civilization! Real-time empire-building! And does it ever look sharp and feel right.īut an uneasy feeling builds as you get deeper into it, a sense that all is not quite right.
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When you first play Age of Empires, a warm feeling develops in your gut.